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| virtual int | IsA (const char *type) |
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| vtkMatrixToHomogeneousTransform * | NewInstance () const |
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| void | PrintSelf (ostream &os, vtkIndent indent) |
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| virtual void | SetInput (vtkMatrix4x4 *) |
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| virtual vtkMatrix4x4 * | GetInput () |
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| void | Inverse () |
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| unsigned long | GetMTime () |
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| vtkAbstractTransform * | MakeTransform () |
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| vtkHomogeneousTransform * | NewInstance () const |
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| void | PrintSelf (ostream &os, vtkIndent indent) |
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| void | TransformPoints (vtkPoints *inPts, vtkPoints *outPts) |
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| void | GetMatrix (vtkMatrix4x4 *m) |
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| vtkMatrix4x4 * | GetMatrix () |
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| virtual void | TransformPointsNormalsVectors (vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs) |
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| vtkHomogeneousTransform * | GetHomogeneousInverse () |
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| void | InternalTransformPoint (const float in[3], float out[3]) |
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| void | InternalTransformPoint (const double in[3], double out[3]) |
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| void | InternalTransformDerivative (const float in[3], float out[3], float derivative[3][3]) |
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| void | InternalTransformDerivative (const double in[3], double out[3], double derivative[3][3]) |
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| vtkAbstractTransform * | NewInstance () const |
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| void | PrintSelf (ostream &os, vtkIndent indent) |
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| double * | TransformNormalAtPoint (const double point[3], const double normal[3]) |
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| double * | TransformVectorAtPoint (const double point[3], const double vector[3]) |
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| vtkAbstractTransform * | GetInverse () |
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| void | SetInverse (vtkAbstractTransform *transform) |
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| void | DeepCopy (vtkAbstractTransform *) |
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| void | Update () |
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| virtual int | CircuitCheck (vtkAbstractTransform *transform) |
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| unsigned long | GetMTime () |
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| virtual void | UnRegister (vtkObjectBase *O) |
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| void | TransformPoint (const float in[3], float out[3]) |
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| void | TransformPoint (const double in[3], double out[3]) |
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| double * | TransformPoint (double x, double y, double z) |
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| double * | TransformPoint (const double point[3]) |
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| float * | TransformFloatPoint (float x, float y, float z) |
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| float * | TransformFloatPoint (const float point[3]) |
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| double * | TransformDoublePoint (double x, double y, double z) |
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| double * | TransformDoublePoint (const double point[3]) |
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| void | TransformNormalAtPoint (const float point[3], const float in[3], float out[3]) |
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| void | TransformNormalAtPoint (const double point[3], const double in[3], double out[3]) |
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| double * | TransformDoubleNormalAtPoint (const double point[3], const double normal[3]) |
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| float * | TransformFloatNormalAtPoint (const float point[3], const float normal[3]) |
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| void | TransformVectorAtPoint (const float point[3], const float in[3], float out[3]) |
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| void | TransformVectorAtPoint (const double point[3], const double in[3], double out[3]) |
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| double * | TransformDoubleVectorAtPoint (const double point[3], const double vector[3]) |
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| float * | TransformFloatVectorAtPoint (const float point[3], const float vector[3]) |
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convert a matrix to a transform
This is a very simple class which allows a vtkMatrix4x4 to be used in place of a vtkHomogeneousTransform or vtkAbstractTransform. For example, if you use it as a proxy between a matrix and vtkTransformPolyDataFilter then any modifications to the matrix will automatically be reflected in the output of the filter.
- See Also
- vtkPerspectiveTransform vtkMatrix4x4 vtkMatrixToLinearTransform
- Tests:
- vtkMatrixToHomogeneousTransform (Tests)
Definition at line 39 of file vtkMatrixToHomogeneousTransform.h.