Package org.sunflow.core.shader
Class TexturedShinyDiffuseShader
java.lang.Object
org.sunflow.core.shader.ShinyDiffuseShader
org.sunflow.core.shader.TexturedShinyDiffuseShader
- All Implemented Interfaces:
RenderObject,Shader
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetDiffuse(ShadingState state) getOpacity(ShadingState state) Returns how much light is blocked by this shader.getRadiance(ShadingState state) Gets the radiance for a specified rendering state.booleanisOpaque()Returnstrueif this shader is fully opaque.booleanupdate(ParameterList pl, SunflowAPI api) Update this object given a list of parameters.Methods inherited from class org.sunflow.core.shader.ShinyDiffuseShader
getShininess, scatterPhoton
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Constructor Details
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TexturedShinyDiffuseShader
public TexturedShinyDiffuseShader()
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Method Details
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update
Description copied from interface:RenderObjectUpdate this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
updatein interfaceRenderObject- Overrides:
updatein classShinyDiffuseShader- Parameters:
pl- list of parameters to read fromapi- reference to the current scene- Returns:
trueif the update is succesfull,falseotherwise
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getDiffuse
- Overrides:
getDiffusein classShinyDiffuseShader
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getRadiance
Description copied from interface:ShaderGets the radiance for a specified rendering state. When this method is called, you can assume that a hit has been registered in the state and that the hit surface information has been computed.- Specified by:
getRadiancein interfaceShader- Overrides:
getRadiancein classShinyDiffuseShader- Parameters:
state- current render state- Returns:
- color emitted or reflected by the shader
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isOpaque
public boolean isOpaque()Description copied from interface:ShaderReturnstrueif this shader is fully opaque. This gives a quick way to find out if a shader needs further processing when hit by a shadow ray.- Specified by:
isOpaquein interfaceShader- Overrides:
isOpaquein classShinyDiffuseShader
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getOpacity
Description copied from interface:ShaderReturns how much light is blocked by this shader.- Specified by:
getOpacityin interfaceShader- Overrides:
getOpacityin classShinyDiffuseShader
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