Package org.sunflow.core.primitive
Class Hair
java.lang.Object
org.sunflow.core.primitive.Hair
- All Implemented Interfaces:
PrimitiveList,RenderObject,Shader
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionCreate a newPrimitiveListobject suitable for baking lightmaps.intReturns the number of individual primtives in this aggregate object.getOpacity(ShadingState state) Returns how much light is blocked by this shader.floatgetPrimitiveBound(int primID, int i) Retrieve the bounding box component of a particular primitive in object space.getRadiance(ShadingState state) Gets the radiance for a specified rendering state.getWorldBounds(Matrix4 o2w) Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix.voidintersectPrimitive(Ray r, int primID, IntersectionState state) Intersect the specified primitive in local space.booleanisOpaque()Returnstrueif this shader is fully opaque.voidprepareShadingState(ShadingState state) Prepare the specifiedShadingStateby setting all of its internal parameters.voidscatterPhoton(ShadingState state, Color power) Scatter a photon with the specied power.booleanupdate(ParameterList pl, SunflowAPI api) Update this object given a list of parameters.
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Constructor Details
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Hair
public Hair()
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Method Details
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getNumPrimitives
public int getNumPrimitives()Description copied from interface:PrimitiveListReturns the number of individual primtives in this aggregate object.- Specified by:
getNumPrimitivesin interfacePrimitiveList- Returns:
- number of primitives
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getPrimitiveBound
public float getPrimitiveBound(int primID, int i) Description copied from interface:PrimitiveListRetrieve the bounding box component of a particular primitive in object space. Even indexes get minimum values, while odd indexes get the maximum values for each axis.- Specified by:
getPrimitiveBoundin interfacePrimitiveList- Parameters:
primID- primitive indexi- bounding box side index- Returns:
- value of the request bound
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getWorldBounds
Description copied from interface:PrimitiveListCompute a bounding box of this object in world space, using the specified object-to-world transformation matrix. The bounds should be as exact as possible, if they are difficult or expensive to compute exactly, you may useMatrix4.transform(BoundingBox). If the matrix isnullno transformation is needed, and object space is equivalent to world space.- Specified by:
getWorldBoundsin interfacePrimitiveList- Parameters:
o2w- object to world transformation matrix- Returns:
- object bounding box in world space
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intersectPrimitive
Description copied from interface:PrimitiveListIntersect the specified primitive in local space.- Specified by:
intersectPrimitivein interfacePrimitiveList- Parameters:
r- ray in the object's local spaceprimID- primitive index to intersectstate- intersection state- See Also:
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prepareShadingState
Description copied from interface:PrimitiveListPrepare the specifiedShadingStateby setting all of its internal parameters.- Specified by:
prepareShadingStatein interfacePrimitiveList- Parameters:
state- shading state to fill in
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update
Description copied from interface:RenderObjectUpdate this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
updatein interfaceRenderObject- Parameters:
pl- list of parameters to read fromapi- reference to the current scene- Returns:
trueif the update is succesfull,falseotherwise
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getRadiance
Description copied from interface:ShaderGets the radiance for a specified rendering state. When this method is called, you can assume that a hit has been registered in the state and that the hit surface information has been computed.- Specified by:
getRadiancein interfaceShader- Parameters:
state- current render state- Returns:
- color emitted or reflected by the shader
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scatterPhoton
Description copied from interface:ShaderScatter a photon with the specied power. Incoming photon direction is specified by the ray attached to the current render state. This method can safely do nothing if photon scattering is not supported or relevant for the shader type.- Specified by:
scatterPhotonin interfaceShader- Parameters:
state- current statepower- power of the incoming photon.
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getBakingPrimitives
Description copied from interface:PrimitiveListCreate a newPrimitiveListobject suitable for baking lightmaps. This means a set of primitives laid out in the unit square UV space. This method is optional, objects which do not support it should simply returnnull.- Specified by:
getBakingPrimitivesin interfacePrimitiveList- Returns:
- a list of baking primitives
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isOpaque
public boolean isOpaque()Description copied from interface:ShaderReturnstrueif this shader is fully opaque. This gives a quick way to find out if a shader needs further processing when hit by a shadow ray. -
getOpacity
Description copied from interface:ShaderReturns how much light is blocked by this shader.- Specified by:
getOpacityin interfaceShader
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