Package org.sunflow.core.light
Class SphereLight
- java.lang.Object
-
- org.sunflow.core.light.SphereLight
-
- All Implemented Interfaces:
LightSource,RenderObject,Shader
public class SphereLight extends java.lang.Object implements LightSource, Shader
-
-
Constructor Summary
Constructors Constructor Description SphereLight()
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description InstancecreateInstance()Create an instance which represents the geometry of this light source.intgetLowSamples()intgetNumSamples()Get the maximum number of samples that can be taken from this light source.ColorgetOpacity(ShadingState state)Returns how much light is blocked by this shader.voidgetPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)Gets a photon to emit from this light source by setting each of the arguments.floatgetPower()Get the total power emitted by this light source.ColorgetRadiance(ShadingState state)Gets the radiance for a specified rendering state.voidgetSamples(ShadingState state)Samples the light source to compute direct illumination.booleanisOpaque()Returnstrueif this shader is fully opaque.booleanisVisible(ShadingState state)voidscatterPhoton(ShadingState state, Color power)Scatter a photon with the specied power.booleanupdate(ParameterList pl, SunflowAPI api)Update this object given a list of parameters.
-
-
-
Method Detail
-
update
public boolean update(ParameterList pl, SunflowAPI api)
Description copied from interface:RenderObjectUpdate this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
updatein interfaceRenderObject- Parameters:
pl- list of parameters to read fromapi- reference to the current scene- Returns:
trueif the update is succesfull,falseotherwise
-
getNumSamples
public int getNumSamples()
Description copied from interface:LightSourceGet the maximum number of samples that can be taken from this light source. This is currently only used for statistics reporting.- Specified by:
getNumSamplesin interfaceLightSource- Returns:
- maximum number of samples to be taken from this light source
-
getLowSamples
public int getLowSamples()
-
isVisible
public boolean isVisible(ShadingState state)
-
getSamples
public void getSamples(ShadingState state)
Description copied from interface:LightSourceSamples the light source to compute direct illumination. Light samples can be created using theLightSampleclass and added to the currentShadingState. This method is responsible for the shooting of shadow rays which allows for non-physical lights that don't cast shadows. It is recommended that only a single shadow ray be shot ifShadingState.getDiffuseDepth()is greater than 0. This avoids an exponential number of shadow rays from being traced.- Specified by:
getSamplesin interfaceLightSource- Parameters:
state- current state, including point to be shaded- See Also:
LightSample
-
getPhoton
public void getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)Description copied from interface:LightSourceGets a photon to emit from this light source by setting each of the arguments. The two sampling parameters are points on the unit square that can be used to sample a position and/or direction for the emitted photon.- Specified by:
getPhotonin interfaceLightSource- Parameters:
randX1- sampling parameterrandY1- sampling parameterrandX2- sampling parameterrandY2- sampling parameterp- position to shoot the photon fromdir- direction to shoot the photon inpower- power of the photon
-
getPower
public float getPower()
Description copied from interface:LightSourceGet the total power emitted by this light source. Lights that have 0 power will not emit any photons.- Specified by:
getPowerin interfaceLightSource- Returns:
- light source power
-
getRadiance
public Color getRadiance(ShadingState state)
Description copied from interface:ShaderGets the radiance for a specified rendering state. When this method is called, you can assume that a hit has been registered in the state and that the hit surface information has been computed.- Specified by:
getRadiancein interfaceShader- Parameters:
state- current render state- Returns:
- color emitted or reflected by the shader
-
scatterPhoton
public void scatterPhoton(ShadingState state, Color power)
Description copied from interface:ShaderScatter a photon with the specied power. Incoming photon direction is specified by the ray attached to the current render state. This method can safely do nothing if photon scattering is not supported or relevant for the shader type.- Specified by:
scatterPhotonin interfaceShader- Parameters:
state- current statepower- power of the incoming photon.
-
createInstance
public Instance createInstance()
Description copied from interface:LightSourceCreate an instance which represents the geometry of this light source. This instance will be created just before and removed immediately after rendering. Non-area light sources can returnnullto indicate that no geometry needs to be created.- Specified by:
createInstancein interfaceLightSource- Returns:
- an instance describing the light source
-
isOpaque
public boolean isOpaque()
Description copied from interface:ShaderReturnstrueif this shader is fully opaque. This gives a quick way to find out if a shader needs further processing when hit by a shadow ray.
-
getOpacity
public Color getOpacity(ShadingState state)
Description copied from interface:ShaderReturns how much light is blocked by this shader.- Specified by:
getOpacityin interfaceShader
-
-