public static class GLPixelBuffer.DefaultGLPixelBufferProvider extends Object implements GLPixelBuffer.GLPixelBufferProvider
| Constructor and Description |
|---|
DefaultGLPixelBufferProvider(boolean allowRowStride) |
| Modifier and Type | Method and Description |
|---|---|
GLPixelBuffer |
allocate(GL gl,
PixelFormat.Composition hostPixComp,
GLPixelBuffer.GLPixelAttributes pixelAttributes,
boolean pack,
int width,
int height,
int depth,
int minByteSize)
Allocates a new
GLPixelBuffer object. |
boolean |
getAllowRowStride()
|
GLPixelBuffer.GLPixelAttributes |
getAttributes(GL gl,
int componentCount,
boolean pack)
|
PixelFormat.Composition |
getHostPixelComp(GLProfile glp,
int componentCount)
Returns the host
PixelFormat.Composition matching GL and componentCount
if required by implementation, otherwise null. |
public DefaultGLPixelBufferProvider(boolean allowRowStride)
allowRowStride - If true, allow row-stride, otherwise not.
See getAllowRowStride() and GLPixelBuffer.requiresNewBuffer(GL, int, int, int).public boolean getAllowRowStride()
GLPixelBuffer.GLPixelBufferProvidergetAllowRowStride in interface GLPixelBuffer.GLPixelBufferProviderpublic GLPixelBuffer.GLPixelAttributes getAttributes(GL gl, int componentCount, boolean pack)
GLPixelBuffer.GLPixelBufferProvidergetAttributes in interface GLPixelBuffer.GLPixelBufferProvidergl - the corresponding current GL context objectcomponentCount - RGBA component count, i.e. 1 (luminance, alpha or red), 3 (RGB) or 4 (RGBA)pack - true for read mode GPU -> CPU, e.g. glReadPixels.
false for write mode CPU -> GPU, e.g. glTexImage2D.public PixelFormat.Composition getHostPixelComp(GLProfile glp, int componentCount)
PixelFormat.Composition matching GL and componentCount
if required by implementation, otherwise null.
Returns null!
getHostPixelComp in interface GLPixelBuffer.GLPixelBufferProviderglp - the corresponding current GL context objectcomponentCount - RGBA component count, i.e. 1 (luminance, alpha or red), 3 (RGB) or 4 (RGBA)public GLPixelBuffer allocate(GL gl, PixelFormat.Composition hostPixComp, GLPixelBuffer.GLPixelAttributes pixelAttributes, boolean pack, int width, int height, int depth, int minByteSize)
GLPixelBuffer object.
The minimum required remaining byte size equals to minByteSize, if > 0,
otherwise utilize GLBuffers.sizeof(GL, int[], int, int, int, int, int, boolean)
to calculate it.
Returns an NIO ByteBuffer.
allocate in interface GLPixelBuffer.GLPixelBufferProvidergl - the corresponding current GL context objecthostPixComp - host pixel format, i.e. of the source or sink depending on pack,
e.g. fetched via GLPixelBuffer.GLPixelBufferProvider.getHostPixelComp(GLProfile, int).
If null, pixelAttributes instance maybe used or an exception is thrown,
depending on implementation semantics.pixelAttributes - the desired GLPixelBuffer.GLPixelAttributes, e.g. fetched via GLPixelBuffer.GLPixelBufferProvider.getAttributes(GL, int, boolean)pack - true for read mode GPU -> CPU, e.g. glReadPixels.
false for write mode CPU -> GPU, e.g. glTexImage2D.width - in pixelsheight - in pixelsdepth - in pixelsminByteSize - if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore.GLPixelBuffer.GLPixelBufferProvider.getHostPixelComp(GLProfile, int),
GLPixelBuffer.GLPixelBufferProvider.getAttributes(GL, int, boolean)Copyright 2010 JogAmp Community.