| Interface | Description |
|---|---|
| TextureData.Flusher |
Defines a callback mechanism to allow the user to explicitly
deallocate native resources (memory-mapped files, etc.)
associated with a particular TextureData.
|
| Class | Description |
|---|---|
| Texture |
Represents an OpenGL texture object.
|
| TextureCoords |
Specifies texture coordinates for a rectangular area of a
texture.
|
| TextureData |
Represents the data for an OpenGL texture.
|
| TextureIO |
Provides input and output facilities for both loading OpenGL
textures from disk and streams as well as writing textures already
in memory back to disk.
|
Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.