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SDL 2.0
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#include <SDL_gamecontroller.h>
Data Fields | ||
| SDL_GameControllerBindType | bindType | |
| union { | ||
| int button | ||
| int axis | ||
| struct { | ||
| int hat | ||
| int hat_mask | ||
| } hat | ||
| } | value | |
Get the SDL joystick layer binding for this controller button/axis mapping
Definition at line 93 of file SDL_gamecontroller.h.
| int SDL_GameControllerButtonBind::axis |
Definition at line 99 of file SDL_gamecontroller.h.
| SDL_GameControllerBindType SDL_GameControllerButtonBind::bindType |
Definition at line 95 of file SDL_gamecontroller.h.
| int SDL_GameControllerButtonBind::button |
Definition at line 98 of file SDL_gamecontroller.h.
| int SDL_GameControllerButtonBind::hat |
Definition at line 101 of file SDL_gamecontroller.h.
| struct { ... } SDL_GameControllerButtonBind::hat |
| int SDL_GameControllerButtonBind::hat_mask |
Definition at line 102 of file SDL_gamecontroller.h.
| union { ... } SDL_GameControllerButtonBind::value |