Glossary¶
- activation¶
Moving an object from the
GHOSTstate to theUPTODATEstate, load its pickled data from its jar.- data manager¶
The object responsible for storing and loading an object’s pickled data in a backing store. Also called a jar.
- deactivation¶
Moving an object from the
UPTODATEstate to theGHOSTstate, discarding its pickled data.- ghost¶
An object whose pickled data has not yet been loaded from its jar. Accessing or mutating any of its attributes causes that data to be loaded, which is referred to as activation.
- invalidation¶
Moving an object from either the
UPTODATEstate or theCHANGEDstate to theGHOSTstate, discarding its pickled data.- jar¶
Alias for data manager: short for “pickle jar”, because it traditionally holds the pickled data of persistent objects.
- object cache¶
An MRU cache for objects associated with a given data manager.
- pickled data¶
The serialized data of a persistent object, stored in and retrieved from a backing store by a data manager.
- volatile attribute¶
Attributes of a persistent object which are not captured as part of its pickled data. These attributes thus disappear during deactivation or invalidation.